Swift WatchKit Tutorial – Part 4: Guessing Game – Episode 2

This is the 4th tutorial on WatchKit App Programming with Swift. Furthermore, this is the second episode on how to program a guessing game with WatchKit
We will continue with our guessing game and we will add the following elements and mechanisms to it

a) We will add a timer. This timer will countdown from 20 to 0 so that our player has to hurry up in order to guess the correct place where the world’s tallest church is located.
b) Moreover, we will add a label displaying a text saying “hurry up”. And if the timer counts down to zero, the Label will display another text, namely “you were too slow”
c) And last, we will add 4 buttons so that the user has decide which city is the place where the world’s tallest church is located.

Attila Alexander Teglas has written 58 articles

Attila is a freelance software architect, project manager, consultant, and instructor with more than eight years of experience in the software industry. He developed and managed projects for elite universities, medium-sized companies, multi-national corporations, and the European Union.

He has been developing mobile applications, primarily iOS and Android, for more than five years.

Furthermore, he conducted more than 150+ architecture reviews and audits of mobile apps, scrutinizing and detecting issues & defects for the improvement of these projects.

Regularly, he lectures iOS and Android development to computer science students. Attila rejoices teaching the possibilities and pitfalls of iOS and Android development, giving students the skillset to develop their own high quality apps.

While not writing apps, Attila improves his Chinese and Russian language skills and he travels the world with his beautiful wife.